Sunday, January 20, 2013

Red Room 2 (2000)

The Japanese mind will never cease to amaze me, especially as the cradle of outrageous gore melodramas such as Red Room 2. It may be hard for us Westerners to fathom, but there really can be a certain naïve sensibility to a low-budget horror film featuring lengthy sequences of puke-eating and forced manual abortions. But only if that movie hails from Japan, a country where emotional immaturity informs all of genre cinema, an extremely prolific entity in those parts, and a particularly fertile soil in which to express the visceral humanity hidden under layers of civility and the slavish observance of tradition.

Red Room 2 is a film that was shot without means, without flair, and without any compromise to good taste. It looks absolutely dismal by North American standards. But somehow, it manages to grab you, if only through its near infantile candor and involving story structure. As for the gore, it is actually a step down from what I had expected, not in terms of execution mind you, but in terms of sheer brutality. It will certainly pale in comparison with what you might find in other Unearthed Films releases such as the Guinea Pig series. But as a whole, the film itself surpasses those purely exploitative quickies by probing Japanese angst with far greater insight, not unlike the superior All Night Long and Evil Dead Trap series.  It is quite decent in fact, for those who can appreciate that kind of stuff…

Red Room is quite literal a title, and it accurately
sums up the lack of means involved in the production.

Being confronted with such a film gives me the opportunity to reflect on the bowels from whence it came, and thus make a tentative correlation between the Japanese predilection for crude melodrama (such as the original Gojira, by the way) and their attraction toward unbridled gore, both of which are often featured side by side in various genre offerings. There is a certain repressed passion in Japanese society, and it seems to find its quintessential expression in the country’s bulky pop cultural output. Here, it spews unfocused like the water from an unclogged pipe, like the puke, blood and semen that gushes profusely within the narrative. In that regard, Red Room 2 might be understood as both an implicit and explicit depiction of that visceral undercurrent of passion that runs deep beneath the national veneer. And while that could be said of virtually every cheap gore job or other digitally-shot B film that Japan has ever produced, the present work does boast a slightly superior dramatic structure, one that greatly emphasizes the cathartic operation at work in its structure while ultimately insuring its long-term sustainability.

The premise of the film is quite simple, and so is the execution. Four people are selected to partake in a competitive game of “King”, the last of which is a mysterious female substitute who seems to have been “programmed” to win the game (get it?). The rules are quite simple: every round, each of the four contestants must draw a card on which a crown appears, or a number ranging from 1 to 3. The person who draws the crown is King for the round, which means that he or she must issue an order that two random contestants will have to follow. For example, the King might decide that Number 1 will disrobe while Number 2 masturbates to her/his naked body. But there is also a variable time limit. In the previous example, contestant Number 2 would have to cum within the allotted time frame, lest he/she be disqualified. This might look like harmless fun, but the orders actually become increasingly damaging to the contestants as time elapses, until only one of them is left standing. The whole thing takes place in two barren, contiguous rooms featuring red spots and a box full of random items that the contestants are to use at their discretion. Oh, and there’s an unseen film crew shooting the whole thing, scarcely intervening by way of an intercom.

A pressing question, which will find an answer
in the darkest reaches of the human soul.

With nearly non-existent production values, and an apparent absence of direction, it first seems like there should be little more than the anticipation of atrocities to keep us interested in the film. Luckily, the screenplay is smart enough to generate interest on its own by constantly playing on our expectations and providing a non-linear plotline that highlights the dramatic tension between the characters. Opening in media res, with a gross close-up of an old man’s fat ass as he pleasures himself to a kneeling woman licking a lightbulb, the film slowly pieces together a narrative that constantly picks up speed until the ludicrously amusing finale. Following an obligatory money shot, which looks as fake as any bloodshed or gore effect in Japanese cinema, each of the three human contestants are introduced by way of a crimson-lit interview-style close-up wherein they explain their motivations for playing the game. After that, the contestants are left to fend for themselves in a dark, dreary basement with concrete walls and a steel cage wherein the two active participants of any given round are left to carry on with their dirty business.

Luckily, the plot is non-linear, jumping back and forth between introductory scenes and actual “game time” to better delineate, and highlight the dramatic issues unfolding during that time. The increasing animosity between the protagonists is actually crucial to the unfolding of the game, as things are settled within the cage, which have started outside thereof. This adds a great deal of relevance to the film as a character study and not simply a succession of sordid torture scenes. The “game” format also helps the narrative by constantly subverting our expectations, and making the very unfolding of the plot entirely unpredictable. Don’t expect a simple alternation of Kings here, as card drawing is also engineered to heighten the dramatic potency of the film. Even the contents of the box is made to challenge our expectations as each spectator will surely have his own interpretation of how the items can, and will be used within the context of the film, almost all of which find usefulness outside of these expectations.

Luckily, there is more to the gore here, 
than the spectacle thereof.

Despite its lack of pretension, Red Room 2 is far more than a crude attempt at pleasing indiscriminate gorehounds. It is a genuine dramatic effort meant to probe the depth (or shallowness) of the human psyche. More to the point, it does not merely involve throwing the viewer a bone, but engaging him and his expectations in a cruel game of wits. I would be tempted to say that you won’t come out of the experience unscathed, but that would be a lie, considering how full of peachy sentimentalism the finale is, sort of a reminder of what humanity is really about: compassion and understanding. And although the film eventually falls into the realm of sci-fi, it only does so to better highlight the redeeming qualities of humanity. Which is a nice lesson that helps dissipate the bleak cloud of brutal selfishness that has engulfed us over the course of the narrative, dragging us upwards into the higher levels of existence from the squalor and darkness of those lower, most visceral levels. Hence, humanity is revealed in all its contradictory nature by a final push that is equally uplifting as it is improbable. A true testament to Japanese humanism, hidden under a veil of ruthless conservatism.

Red Room 2 was better than I expected. Its narrative structure and the relevance of its social discourse were far superior than what is usually found in such drivel. Unfortunately, this doesn’t change the fact that the film is technically inept, with nearly non-existent art direction, boring photography and some really plain mise-en-scène. As a Westerner breastfeed with lush Hollywood productions featuring A-list casts and costly set design for even the poorest of genre films, I hesitate to render a definitive verdict. But seeing how I am mostly catering to other Westerners such as myself, I will go with the following total score:

**1/2:   Behind the guise of a cheap gore job, Red Room 2 is a film that actually contains some decent characterization and an intriguing screenplay that skillfully juggles with our expectations.